DallyPost Target Modules

Before discussing the specific modules, there are a few terms that you need to be familiar with:

  1. Move Speeds: All systems have nine available speeds. Speed 1 is equivalent to a slow human stroll. Speed 9 is faster than most folks can run. The remaining speeds are graduated evenly between speed 1 and speed 9.
  2. Maximum Span: The target can be set up to run between two mounting points (the span). On a gun range, these are generally between two six-foot high posts. In a horse arena, it is generally between two opposite fences. The target  is comfortable with a span as small as 30 feet and as large as 150 feet. When first powered up, the target will explore the physical limits of the span and then smoothly work within those limits.
  3. Run Mode:
    • Zig-Zag – the target will reverse direction with every move.
    • Static – the target moves will continue in the same direction until available span dictates a change of direction.
    • Auto – move direction will be randomly set

Basic Operation

  1. Remote Moves:
    • The target will move in the appropriate direction as long as the user presses and holds the left or right button on the remote transmitter.
    • The target can move in nine different speeds. Clicking the up button will select the next higher speed. Clicking the down button will select the next lower speed.

Firearms Training Modules

Challenge Name Moves Pause, Sec. Speed Size, % of Span Mode
Basic 1 30 8 1 10 Zig Zag
Basic 2 30 1 – 4 1 – 3 20 Zig Zag
Dynamic 1 30 6 – 8 1 – 4 10 – 30 Auto
Dynamic 2 30 1 – 4 1 -4 20 – 30 Auto
Pistol / Carbine 1 30 3 – 6 1 – 5 20 – 40 Auto
Pistol / Carbine 2 30 2 – 6 1 – 7 20 – 50 Auto
Pistol / Carbine 3 30 1 – 5 5 – 8 30 – 60 Auto
Pistol / Carbine 4 30 1 – 3 6 – 9 30 – 60 Auto
Pistol / Carbine 5 30 0 – 3 7 – 9 30 -60 Auto
Two Gun 1 35 4 – 8 2 – 5 20 – 40 Auto
Two Gun 2 35 4 – 6 3 – 6 30 – 50 Auto
Two Gun 3 35 3 – 5 4 – 7 30 – 50 Auto
Two Gun 4 35 2 – 4 5 – 8 30 – 60 Auto
Two Gun 5 35 0 – 3 6 – 9 30 – 70 Auto
Three Gun 1 40 1 – 8 1 – 9 10 – 60 Auto
Three Gun 2 40 1 – 7 2 – 9 20 – 70 Auto
Three Gun 3 40 1 – 6 3 – 9 30 – 80 Auto
Three Gun 4 40 1 – 5 4 – 9 40 – 80 Auto
Three Gun 5 40 0 – 3 6 – 9 40 – 80 Auto
Kitchen Sink 40 0 – 8 1 – 9 10 – 80 Auto

Cowhorse Training Modules

  1. Training 1:
    • Moves: 30 moves with a thirty second pause after every tenth move.
    • Premove Pause: 8 seconds
    • Move Distance: 80% of span
    • Move Speed: 2 to 3
    • Run Mode: Auto
  2. Training 2:
    • Moves: 30 moves with a thirty second pause after every tenth move.
    • Premove Pause: 6 to 8 seconds
    • Move Distance: 45% to 80% of span
    • Move Speed: 3 to 5
    • Run Mode: Auto
  3. Training 3:
    • Moves: 30 moves with a thirty second pause after every tenth move.
    • Premove Pause: 4 to 8 seconds
    • Move Distance: 20% to 80% of span
    • Move Speed: 4 to 6
    • Run Mode: Auto
  4. Cutting 1:
    • Moves: 30 moves with a thirty second pause after every tenth move.
    • Premove Pause: 4 to 8 seconds
    • Move Distance: 50% to 80% of span
    • Move Speed: 1 to 4
    • Run Mode: Auto
  5. Cutting 2:
    • Moves: 30 moves with a thirty second pause after every tenth move.
    • Premove Pause: 3 to 6 seconds
    • Move Distance: 30% to 70% of span
    • Move Speed: 2 to 5
    • Run Mode: Auto
  6. Cutting 3:
    • Moves: 30 moves with a thirty second pause after every tenth move.
    • Premove Pause: 2 to 4 seconds
    • Move Distance: 10% to 60% of span
    • Move Speed: 4 to 9
    • Run Mode: Auto
  7. Cutting 4: (Kitchen Sink)
    • Moves: 30 moves with a thirty second pause after every tenth move.
    • Premove Pause: 1 to 8 seconds
    • Move Distance: 10% to 80% of span
    • Move Speed: 1 to 9
    • Run Mode: Auto
  8. Fence 1:
    • Moves: 30 moves with a thirty second pause after every tenth move.
    • Premove Pause: 3 to 8 seconds
    • Move Distance: 20% to 40% of span
    • Move Speed: 1 to 4
    • Run Mode: Auto
  9. Fence 2:
    • Moves: 30 moves with a thirty second pause after every tenth move.
    • Premove Pause: 2 to 6 seconds
    • Move Distance: 10% to 40% of span
    • Move Speed: 3 to 6
    • Run Mode: Auto
  10. Fence 3:
    • Moves: 30 moves with a thirty second pause after every tenth move.
    • Premove Pause: 1 to 4 seconds
    • Move Distance: 20% to 80% of span
    • Move Speed: 5 to 9
    • Run Mode: Auto
  11. Fence 4: (Kitchen Sink)
    • Moves: 30 moves with a thirty second pause after every tenth move.
    • Premove Pause: 1 to 8 seconds
    • Move Distance: 10% to 80% of span
    • Move Speed: 1 to 9
    • Run Mode: Auto

Custom Challenges

  1. This module allows the user to configure a pre-programmed challenge where the target will assume an assigned personality and make random target movements based upon that personality. These challenges can be slow and easy to shoot, wildly aggressive and anything in between.

Playback Mode

  1. This module allows the user to record a series of thirty moves that can be replayed again and again for perfect repeatability.

Continuous Mode

  1. This module will cause preprogrammed challenges and playback mode challenges upon completion, to automatically restart without user input.

Enhancement Modules

  1. Manual Pause: Manual pause allows the user to to interrupt a programmed challenge or a Playback challenge and enter an indefinite pause with a single click of the remote transmitter. All target motion will cease until the user directs the program to resume operations.
  2. Step Mode: Step mode is an extension of Manual Pause and is only operable on programmed challenges that run in auto mode. After the user initiates a manual pause, he or she may initiate a single move to the left or the right with a single click of the remote transmitter. The user may resume programmed operation at any time.
  3. Step Mode Pause: This module allows the user to instantly stop a Step Mode move and enter another Manual Pause.

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